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Speldesign

The Missing Voice

Both Baldur’s Gate and Starfield have protagonists that have a lot of conversations with a lot of people about a lot of topics. I’ve mostly been playing Baldur’s Gate III and it has a leg up on Starfield. I can… Continue Reading →

My Kingdom for Some Usability

This is a rant. I want to preface with that, because I’m going to be a bit rude and a bit annoyed and I’ll probably make some people angry as per usual, but I really have to say this. What… Continue Reading →

Annoyance

Let’s talk about how much I dislike games like Jedi: Fallen Order. This game is one of those games that I bought on impulse because of EAs game purchasing plan which allowed employees to buy games for points. It’s a… Continue Reading →

UX Design – Experiences and Expectations

This is a UX design presentation that I held at our internal DevDays at Sharkmob this year. It is something I’ve been thinking about lately, so this is not a fully formed theory, it’s more of a hypothesis. This is… Continue Reading →

Put Some UX On it

One of the most common misconceptions about user experience design is that it is actually user interface design, or, as one of my former game directors seemed to believe, something that could simply be applied to a game after the… Continue Reading →

I really don’t like Kratos

I’ve reached the lake in Midgard in God of War now, and I’m investigating the nooks and crannies of the lake while trying to keep my temper around Kratos. It is proving harder than I thought it would. Atreus is… Continue Reading →

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