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Voice Actors!

I have this thing about games that I suspect is tied into my sensitivity to noise. I need games to have good voice acting if I’m to enjoy them. Thankfully, games have moved away from being cartoons to being real… Continue Reading →

Problematic Enemies – The Broodmother

[…] The symbol of the monster, the abject, exists to embody and assuage our fears of the natural and unruly body. In order to maintain the current social order, which privileges the intellectual and social over the emotional and biological,… Continue Reading →

The Consequences of Design

Much of life is about overcoming barriers. Every organism, from lowly one-celled animals to human beings, exists by interacting with its environment. This interaction includes moving from one place to another, creating a space for the self, lifting a load,… Continue Reading →

One of Those Moments – the Thresher Maw vs the Reaper

The most cinematic moment in all of Mass Effect 3 is the boss fight aftermath on Tuchanka. Kalros attacks a Reaper. Kalros is – according to the Krogan – the mother of all thresher maws. She’s big. It’s one of… Continue Reading →

The trouble with fembots

I’ve got some news for you Fembots have feelings too – Robyn, Fembot To tell the absolute truth, they probably don’t have feelings, though. At least not emotions of the messier kind, the kind that real women have to live… Continue Reading →

One of those Moments – Architecture

In Assassin’s Creed: Origins one of the draws for me was to be able to play in Ancient Egypt. In some ways it’s not the pyramids, although the pyramids are impressive. It’s about Hermopolis and Hatshepsut’s temple in the Valley… Continue Reading →

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