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Speldesign

Hello gameloop!

This is the second post in a series of posts that are intended to describe a bit more about UX design and how I personally work with UX design. Out of necessity I’ll have to keep it generic, and the… Continue Reading →

What do you mean they’re not the same?

After a few popular tweets (15 likes!) about UX design in games, I figured I’d write a few posts on the topic. Out of necessity I’ll have to keep it generic, and the games I use as examples should not… Continue Reading →

Anthem!

Today was one of those moments that don’t happen all too often in game dev. Probably because a game takes about 3 – 5 years to make in triple-A and also because for me, this is the first game I’m… Continue Reading →

Proudly Presenting!

EDIT: There was no link! Now there is one. Link. Okay, so today was no ordinary day. Today I started my collaboration with the eminent and amazing publisher Åskfågeln to publish an English version of the Keyring RPG. It’s been… Continue Reading →

Subverting tropes with Conrad Verner

I’m replaying the Mass Effect series for the n:th time, because honestly, why not? I’m on the third installation of the game, and I’ve had the dubious pleasure of running into Conrad Verner again. In fact, he’s been there throughout… Continue Reading →

Diversity Dungeons – Part 2

Ethnicity in RPGs This is the second part in my series dedicated to reading and rebutting the booklet Diversity Dungeons and in this blog post, I’ll be looking at ethnicity. This is a somewhat skewed and queer reading of the… Continue Reading →

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