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Ugh, Emotions: Part II

CW: Harassment, sexism, sexual harassment In 2000 I wrote my thesis at a mobile games company. It was titled User Interfaces for Role-playing on a Mobile Platform. I still have it somewhere. It’s 150 pages long and is probably quite… Continue Reading →

Adjutants

Abject 1. (of something bad) experienced or present to the maximum degree. In Mass Effect 3: Omega, there’s an enemy that tries very hard to live up to the previous success of the Banshee, but the Adjutant doesn’t quite make… Continue Reading →

A Villain of Utmost Refinement and Grace

Making the case why Solas is among the best game villains yet. Actually it could be argued that Kratos, in all his cold blooded toxicity, is even better but Kratos is not commonly seen as a villain. Solas on the… Continue Reading →

Abstract vs. Concrete in Game Dev

EDIT: Because people have reached out to me to ask “where did all of this happen?”, I feel I need to add a disclaimer. This is not the experience of one single company, nor is it representative for the company… Continue Reading →

A Prisoner of the Abject

Sarah Kerrigan’s Transformations throughout StarCraft. I want to preface this blog post with two things. 1. I’m only looking at Kerrigan through the games, not any of the surrounding media. 2. I’m probably wrong about all of this, so don’t… Continue Reading →

Do games touch us deeper…

…because we live them? Lately I’ve been reading quite a bit about horror in cinema and other media to sort out some thoughts that have been bothering me lately. I think most of us are aware of the immersion we… Continue Reading →

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