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Speldesign

One of those moments – Brasidas

From the moment Brasidas kicked a guy across a burning warehouse, he stole my heart. I know, it’s such a cliché, but at the same time the introduction of Brasidas in Assassin’s Creed: Odyssey is an excellent onscreen moment, not… Continue Reading →

Why Design Theory is Good to Know

I think I have maybe 20 books about design and the latest fad or explanation when it comes to what design is. The one thing I’ve learned from all of them is that design is hard to pin down, because… Continue Reading →

Dragon Age: Origins – UX/ UI breakdown

Disclaimer: My opinions do not reflect those of my employer. Why this game? I think it would be obvious, in a series of UX breakdowns that cover games that I’ve played, that Dragon Age would feature heavily among them. I’m… Continue Reading →

UX Breakdowns

It’s not me breaking down over UX, although that’s not entirely unrealistic. One of the opportunities I have when working on games is the analysis of other companies efforts when it comes to UX and UIs. This is part of… Continue Reading →

Hello gameloop!

This is the second post in a series of posts that are intended to describe a bit more about UX design and how I personally work with UX design. Out of necessity I’ll have to keep it generic, and the… Continue Reading →

What do you mean they’re not the same?

After a few popular tweets (15 likes!) about UX design in games, I figured I’d write a few posts on the topic. Out of necessity I’ll have to keep it generic, and the games I use as examples should not… Continue Reading →

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