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Speldesign

Do games touch us deeper…

…because we live them? Lately I’ve been reading quite a bit about horror in cinema and other media to sort out some thoughts that have been bothering me lately. I think most of us are aware of the immersion we… Continue Reading →

One of Those Moments – Introducing the Banshee

In Mass Effect 3 the Reaper invasion is happening full force, something Cmdr Shepard has warned the Alliance and the Council, two major forces in intergalactic politics, about since the first game. They’re attaching and they’re using the populations on… Continue Reading →

Games as painkillers

Those who know me, know that I have frequent issues with headaches and migraines. This is something I’ve had all my life, but it is actually getting a lot better now that I’m not under so much work related stress… Continue Reading →

Voice Actors!

I have this thing about games that I suspect is tied into my sensitivity to noise. I need games to have good voice acting if I’m to enjoy them. Thankfully, games have moved away from being cartoons to being real… Continue Reading →

Problematic Enemies – The Broodmother

[…] The symbol of the monster, the abject, exists to embody and assuage our fears of the natural and unruly body. In order to maintain the current social order, which privileges the intellectual and social over the emotional and biological,… Continue Reading →

The Consequences of Design

Much of life is about overcoming barriers. Every organism, from lowly one-celled animals to human beings, exists by interacting with its environment. This interaction includes moving from one place to another, creating a space for the self, lifting a load,… Continue Reading →

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