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Speldesign

A Few Thoughts on Jesse Schell’s The Art of Game Design

As I may have pointed out, I’m currently plowing through a bunch of my game design literature, primarily because these books have ended up in the “nice to have, I might use them as references but then end up never… Continue Reading →

Refuse Unicorndom

It bugs me a bit that in the world of game development you still have to be EXCEPTIONAL! At least according to job ads. BE PASSIONATE! BE A ROCKSTAR! A NINJA! A UNICORN! (Strangely enough there’s nothing about cowboys or… Continue Reading →

Why Is My Time Worth Nothing?

I’m reading a book called Game Production & Development written by Erik Bethke. Bethke states on several occasions that crunch is a result of bad planning. I agree with that statement. Crunch IS a result of bad planning, in combination… Continue Reading →

Why are we so bad at production?

I’m reading a book about game development and production. The book was published before Neverwinter Nights, meaning it is quite old by software development standards. What strikes me, though, is how little has changed when it comes to project management… Continue Reading →

The Witcher 3 – First Impressions

This is a first impressions post about The Witcher 3: The Wild Hunt. You should know that I’m not playing The Witcher for pleasure. I play because I want to expand my game knowledge. The issue with The Witcher, for… Continue Reading →

Tales from the Trenches – 64 x 64 Pixels

One of the most fun projects I’ve ever worked on was Oriboo for Movinto Fun. Oriboo is a console created for girls and teens intended to encourage movement and dancing. Jin Moen, who came up with the concept wanted to… Continue Reading →

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