Disclaimer: My opinions do not reflect those of my employer. Why this game? I think it would be obvious, in a series of UX breakdowns that cover games that I’ve played, that Dragon Age would feature heavily among them. I’m… Continue Reading →
It’s not me breaking down over UX, although that’s not entirely unrealistic. One of the opportunities I have when working on games is the analysis of other companies efforts when it comes to UX and UIs. This is part of… Continue Reading →
In late 2019 I did a talk at Konsoll and Sweden Game Conference about ethics in game development. The talk went over well even though it’s just a brief dip into the topic of ethics and how ethics affect us… Continue Reading →
This is the second post in a series of posts that are intended to describe a bit more about UX design and how I personally work with UX design. Out of necessity I’ll have to keep it generic, and the… Continue Reading →
I’ve officially transitioned off the Anthem team, and I’m now doing something completely different. Of course I can’t say much about it because of NDAs, but I can say #TheDreadWolfRises And I can leave this here.