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Getting Things Done

Abstract vs. Concrete in Game Dev

EDIT: Because people have reached out to me to ask “where did all of this happen?”, I feel I need to add a disclaimer. This is not the experience of one single company, nor is it representative for the company… Continue Reading →

Dev needs Production

I think you’re a good producer. Because you actively tried to understand the issues. Like basically listened to people in the team. A good producer tries to genuinely understand what different parties want and what are the main obstacles in… Continue Reading →

Enjoying Thinking

I’ve been slowly finding my way back to the joy I feel when analysing and thinking about both games and design. One of my areas of interest right now is monsters, particularly monsters in game, and because I’m a woman,… Continue Reading →

Fun Materials – Shrink Sheets

In addition to being a game designer, I’m also a crafting nerd and someone who enjoys experimenting with materials. I’ve found tons of materials that can be used in many different ways, and one of them is Shrink Sheets, Shrinkles… Continue Reading →

The Works

Sometimes taking the long way around an idea is the best way to reach it. I wanted to write something poignant about the work I do, why I do it, the way I do it and maybe with that kind… Continue Reading →

UX Breakdowns

It’s not me breaking down over UX, although that’s not entirely unrealistic. One of the opportunities I have when working on games is the analysis of other companies efforts when it comes to UX and UIs. This is part of… Continue Reading →

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