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Getting Things Done

Game Design Diary – The Issues With Unclear Unreal

So, I’m trying to make input work in a game that I’ve been building as part of an Udemy course. The issue is that it is next to impossible to find the bug. I’ve been redoing the same class, or… Continue Reading →

Game Design Diary – Capturing the Magic

I’ve been doing a bunch of captures lately. I’m trying to show my process, successfully or unsuccessfully, I’m not sure yet. I’ve been playing Mad Max, and I’m getting endlessly annoyed at the slow transitions between animations and the unreal… Continue Reading →

Game Design Diary – The Travails of Twine and Unreal

I’m seriously questioning some of the courses I’ve bought that’s supposedly teaching stuff like Twine and Unreal. Well, actually, I’m questioning what makes men think they’re good enough at teaching that people should pay for it. Most of them lack… Continue Reading →

What if the Shape of…

…my notebooks influence what and how I write? I’ve been thinking a bit about how my notebooks influence the way I write and which ideas I have. I realize this sounds suspicious. What on earth is she on about now?… Continue Reading →

Game Design Diary – Wurk Wurk

I’m in the middle of transcribing and posting a ton of previously written material. Today is also a bank holiday in Sweden and I have some hope catching up on all the things I’ve neglected such as working on Chains… Continue Reading →

Game Design Diary – Reviews and Articles

I’m lagging behind on my blogging, as always, but I have kept up with almost every other aspect of my habit list. The things I do want to do are the things that are the hardest, such as keeping up… Continue Reading →

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