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Dragon Age: Origins – UX/ UI breakdown

Disclaimer: My opinions do not reflect those of my employer. Why this game? I think it would be obvious, in a series of UX breakdowns that cover games that I’ve played, that Dragon Age would feature heavily among them. I’m… Continue Reading →

UX Breakdowns

It’s not me breaking down over UX, although that’s not entirely unrealistic. One of the opportunities I have when working on games is the analysis of other companies efforts when it comes to UX and UIs. This is part of… Continue Reading →

What do you mean they’re not the same?

After a few popular tweets (15 likes!) about UX design in games, I figured I’d write a few posts on the topic. Out of necessity I’ll have to keep it generic, and the games I use as examples should not… Continue Reading →

Anthem!

Today was one of those moments that don’t happen all too often in game dev. Probably because a game takes about 3 – 5 years to make in triple-A and also because for me, this is the first game I’m… Continue Reading →

Design på kul – hypotetiska spel

Jag håller på att skriva designdokument-ish på min fritid. Jag är inte klok. Här är i alla fall en av de grejerna jag håller på med nu, ett projekt som förhoppningsvis leder till en prototyp och kanske lite iterationer.

Styling and design

Working with UIs, there is one thing that will sooner or later rear its ugly head and that is form before function, which basically means “Hey! Look at this pretty but fundamentally useless or really difficult to use UI!” A… Continue Reading →

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