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Month

January 2020

Bossfight Dilemmas

I recently returned to Assassin’s Creed: Odyssey to complete a bossfight that really annoyed me, and I mean really. Cerberos was bad, because it was the same “run around in circles and don’t get hit” as many of the other… Continue Reading →

One of Those Moments – Introducing the Brood Mother

If you’ve played Dragon Age Origins through to some form of completion, you know what these clips are. They’re Hespith chilling at least my blood with her tale of what happens to Dwarven women once they’re taken with the Darkspawn…. Continue Reading →

Retention is only part of the puzzle

In Gamasutra there’s an excellent article by the Pixelles describing the seven primary reasons why women leave the games industry. In it, the Pixelles make the case for what we can do to retain women in the industry, and I… Continue Reading →

Trying to keep up

I have this ridiculous thing where I try to do something, lag behind and either give up or try to compensate. For discordia I tried to compensate. A lot of my blog posts require tons of research, meaning that they… Continue Reading →

The Joys of Game Dev – Cert!

One of the lesser known aspects of game development is when a game has to go through certification for any of the platforms it’s being built for. Certification is Microsoft’s, Sony’s and Nintendo’s way of making sure that the games… Continue Reading →

One of those moments – the Architect on Voeld

I know Mass Effec:Andromeda caught some flak because of animation, story etc. But it did do one thing well. It made a boss fight interesting. The Architect on the planet Voeld is a remnant from a past civilisation. You can… Continue Reading →

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