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One of Those Moments – I Love Freddie

So, you’ll probably see a lot of these coming up the coming few weeks. I absolutely adore certain aspects of Stray Gods, and I will post about it and there will – due to the fact that the game is… Continue Reading →

The Issue With Mechanics

Let me preface this by saying that there’s a lot going on in my head right now. I just finished reading Edward Castronova’s Synthetic Worlds and made a lateral jump into Second Person, edited by Harrigan and Wardrip-Fruin. Because Second… Continue Reading →

Game Design Diary – Capturing the Magic

I’ve been doing a bunch of captures lately. I’m trying to show my process, successfully or unsuccessfully, I’m not sure yet. I’ve been playing Mad Max, and I’m getting endlessly annoyed at the slow transitions between animations and the unreal… Continue Reading →

One of Those Moments – Gradual Unlock of Powers

So, it may surprise you to learn that there is one thing about Jedi: Fallen Order that I do like and that’s the gradual unlock of powers and skills. Considering how awkward the default controls are, this is a really… Continue Reading →

Game Design Diary – The Travails of Twine and Unreal

I’m seriously questioning some of the courses I’ve bought that’s supposedly teaching stuff like Twine and Unreal. Well, actually, I’m questioning what makes men think they’re good enough at teaching that people should pay for it. Most of them lack… Continue Reading →

A Hive of Scum and Villainy

… but why are they all women? I’ve been playing Jedi: Fallen Order – reluctantly and with much pain – for about 20 hours now. What I’ve discovered so far is that all villains seem to be women. At least… Continue Reading →

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