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BioWare

Anthem!

Today was one of those moments that don’t happen all too often in game dev. Probably because a game takes about 3 – 5 years to make in triple-A and also because for me, this is the first game I’m… Continue Reading →

Subverting tropes with Conrad Verner

I’m replaying the Mass Effect series for the n:th time, because honestly, why not? I’m on the third installation of the game, and I’ve had the dubious pleasure of running into Conrad Verner again. In fact, he’s been there throughout… Continue Reading →

Rest in Peace, Corey

This is the first time I’ve ever experienced the death of a colleague. Friends, yes. Grandparents and my father, his brother, yes. But I worked with Corey, and that changes how his passing impacts me and the world around me…. Continue Reading →

Anthem

I can finally talk a bit about what it is that I’m working on for BioWare in Edmonton. The game is called Anthem. The teaser trailer was released yesterday, a very dramatic piece of entertainment, and today during the Microsoft… Continue Reading →

The Pilgrimage – Dragon Age RPG

This is the third translated adventure in the 20.000 characters project. It’s an adventure for the Dragon Age RPG by Green Ronin, based on a story seed in the book Blood in Ferelden.

Mass Effect: Descent – BRP

This is the second translated adventure in the 20.000 characters project. It’s based on the Mass Effect series from BioWare. I’ve always sort of mourned the fact that there isn’t a table top RPG for the Mass Effect universe, especially… Continue Reading →

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