discordia

ditt ordnade kaos på nätet

Tag

Speldesign

Problematic Enemies – The Broodmother

[…] The symbol of the monster, the abject, exists to embody and assuage our fears of the natural and unruly body. In order to maintain the current social order, which privileges the intellectual and social over the emotional and biological,… Continue Reading →

The Consequences of Design

Much of life is about overcoming barriers. Every organism, from lowly one-celled animals to human beings, exists by interacting with its environment. This interaction includes moving from one place to another, creating a space for the self, lifting a load,… Continue Reading →

One of Those Moments – the Thresher Maw vs the Reaper

The most cinematic moment in all of Mass Effect 3 is the boss fight aftermath on Tuchanka. Kalros attacks a Reaper. Kalros is – according to the Krogan – the mother of all thresher maws. She’s big. It’s one of… Continue Reading →

One of those Moments – Headshotting with Shepard

Surprising absolutely no one, one of my favourite pieces of gameplay in Mass Effect 3 are the spectacular ways that I can remove the heads of the Reaper and Cerberus forces thrown my way. Head explosions. It’s ghoulish I know,… Continue Reading →

One of those Moments – Kassandra

Kassandra is one of the most beautiful, most powerful and most awesome player characters I’ve ever had the pleasure to play. The exception being Commander Shepard in Mass Effect. What Kassandra has on Shepard though, is a finished character design… Continue Reading →

Intersectional Game Design?

Lately I’ve been reading quite a few books on the topic of design, colonialism and ethics. Being someone with strong views on social justice and the idea that equality and diversity is not necessarily a bad thing – in fact… Continue Reading →

© 2020 discordia — Powered by WordPress

Theme by Anders NorenUp ↑