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Problematic Enemies – The Broodmother

[…] The symbol of the monster, the abject, exists to embody and assuage our fears of the natural and unruly body. In order to maintain the current social order, which privileges the intellectual and social over the emotional and biological,… Continue Reading →

The Consequences of Design

Much of life is about overcoming barriers. Every organism, from lowly one-celled animals to human beings, exists by interacting with its environment. This interaction includes moving from one place to another, creating a space for the self, lifting a load,… Continue Reading →

The trouble with fembots

I’ve got some news for you Fembots have feelings too – Robyn, Fembot To tell the absolute truth, they probably don’t have feelings, though. At least not emotions of the messier kind, the kind that real women have to live… Continue Reading →

One of those Moments – Kassandra

Kassandra is one of the most beautiful, most powerful and most awesome player characters I’ve ever had the pleasure to play. The exception being Commander Shepard in Mass Effect. What Kassandra has on Shepard though, is a finished character design… Continue Reading →

Dehumanizing the Enemy in Games

NOTE: This post is my own musings on game design, and it should not be taken as fact or the opinion of anyone except myself. For my last achievement/ trophy in Assassin’s Creed Odyssey, I needed to be naughty enough… Continue Reading →

Personal Development vs. Systemic Problems

This is one of those blog posts where I don’t have a scientific study to support my hypothesis, so please take this post with a grain of salt. It’s an opinion and because of that, it’s not scientifically proven. Nor… Continue Reading →

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