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The Resistance

This December I exchanged Christmas calendars with quite a few friends. In one of them there was a button with Princess Leia on it. It stated “we are the resistance”. Translating it to my hobbies and my profession, the games… Continue Reading →

Why are we so bad at production?

I’m reading a book about game development and production. The book was published before Neverwinter Nights, meaning it is quite old by software development standards. What strikes me, though, is how little has changed when it comes to project management… Continue Reading →

Failure is not an option

Have you heard the theory fail fast and fail often? People keep saying it, in particular in connection to game development. Get out there fast! Have your ideas tested! Fail early and fail fast! What they neglect to tell you… Continue Reading →

Tales from the Trenches – Troubled Times

On occasion you will end up on projects that are nothing but trouble. What I mean by that is. That you’ll get to solve problem after problem after problem, and none of them will be easy to deal with. Some… Continue Reading →

Game dev is not “young”

Because We’re reaching a point where digital game development is at least 40 years and counting – 60 years if you count Spacewar! – I think it’s time to acknowledge that the games industry can no longer be considered to… Continue Reading →

Sustainable Development

As developer, we’re going to have to start considering which companies we work for. Are they producing games in a sustainable way? Where do they buy electricity? How are servers for multiplayer games set up? Which countries do they host… Continue Reading →

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