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Åsa

Dysfunctional Companies

I did some digging lately into both project management and company management. One of the things I found that were seriously problematic, but also emblematic for the games industry is dysfunctional companies and dysfunctional teams. The hallmark of a dysfunctional… Continue Reading →

Know Your Limits

This post is mainly about knowing yourself and knowing when to stay and when to leave a bad situation. One of the things I’ve learned in my 20 years in game development is that having convictions and a strong sense… Continue Reading →

Tales from the Trenches – Use states

This will probably be a short one, but it is nonetheless important. Here’s a heartfelt request from someone working with UX and therefore also get to work on UIs. Use states in your game. As in have a combat state,… Continue Reading →

The *GameHERs Awards

EDIT: Apparently I’ve been nominated for Standout Triple A Dev as well. So you can vote for me twice! So someone decided to nominate me for the 2021 GameHERs awards. I am of course honoured beyond words, and it’s been… Continue Reading →

Harsh realities

There’s a certain unrest in the games industry at the moment. Companies and CEOs are being held accountable for the way they’re treating their employees, and especially employees that are marginalized. Some may think that holding an entire company responsible… Continue Reading →

Have some fucking accountability

Believe it or not, but this is a phrase that I’ve actually used in a professional context. Suffice to say I was very angry at the time, and I have since apologized to the individual I aimed it at. Not… Continue Reading →

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