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Canon

I’m reading three books concurrently. Ian Bogost’s “Persuasive Games”, which is admittedly getting on in years but should still have valid arguments. I have to admit that I find it very academic, so it’s part of my “kick my brain… Continue Reading →

Intersectional Game Development

This is a post that I’ve been thinking about for a while, and it is possible that I’ve already touched on the subject previously. I speak a lot about equality and diversity, and how games sometimes let us down when… Continue Reading →

I love UX

Here’s a thing. The thing is that I love my job. I’ve loved most jobs I’ve had in the industry. I loved being a game designer, figuring out how a feature should work and balancing it against other features. I… Continue Reading →

Gaming Culture Confuses Me

Here’s a thing I will never understand with gaming culture. I don’t understand why we have to wholeheartedly throw ourselves over a game and praise all aspects of it. At some point we have to be able to say “I… Continue Reading →

Cursors are really curses

I’m going to make a statement, and then I’ll explain why I made that statement and how my thinking goes. The user experience of using cursors in console games is usually an underwhelming and frustrating experience. At this point you… Continue Reading →

The Privilege Paradox

For anyone following this blog, you’ll know that I analyze games, and primarily I analyze games that I really enjoy playing. Mass Effect is one of those games. I’ll use Mass Effect as an example, but the truth is that… Continue Reading →

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