I’ve been slowly finding my way back to the joy I feel when analysing and thinking about both games and design. One of my areas of interest right now is monsters, particularly monsters in game, and because I’m a woman,… Continue Reading →
I have a ton of notebooks filled with texts like this one. The texts are reviews, thoughts, diary notations (and heavens if they’re not embarrassing). One of them even has a note from a guy I was probably in love… Continue Reading →
I’m going to be doing a series of little clips and cinematics, gameplay and reactions to show off certain aspects of games that I like. Why? Because I have a tendency to only speak of the Bad Stuff In Game… Continue Reading →
This is the second post in a series of posts that are intended to describe a bit more about UX design and how I personally work with UX design. Out of necessity I’ll have to keep it generic, and the… Continue Reading →
I can finally talk a bit about what it is that I’m working on for BioWare in Edmonton. The game is called Anthem. The teaser trailer was released yesterday, a very dramatic piece of entertainment, and today during the Microsoft… Continue Reading →
And here’s why. I’m sure by now you know about the absolute mess that is GamerGate. Preceded by those wobbly weeks in August when Zoe Quinn was accused of sleeping with people to get better reviews by an angry ex-boyfriend… Continue Reading →
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