In the last three months I have read three books. The reason it has taken me this long to read three books is because they’re about games, and therefore not about me. I will explain this as I go along,… Continue Reading →
In game dev. Stick with your decisions. Make sure iteration is covered and accounted for in planning. Stop expecting people to work out of “passion for games”. Hire more producers. Hire more people who believe that process is a good… Continue Reading →
People have been asking me, for as long as I’ve been playing games and being a part of the games industry “what do we do? How do we fix this?” That is – of course – a massive question with… Continue Reading →
In my 22 years as a game developer, I haven’t managed to make much headway in the industry at large. I’m still barely beyond senior, I’ve seen countless very competent and skilled women leave the industry, I’ve barely met a… Continue Reading →
I wrote this on a flight from Edmonton to Amsterdam. I was on my way to a new job, back home to Sweden again. I’m leaving BioWare behind. There are reasons for this, and there’s no real reason why I… Continue Reading →
This post is mainly about knowing yourself and knowing when to stay and when to leave a bad situation. One of the things I’ve learned in my 20 years in game development is that having convictions and a strong sense… Continue Reading →
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