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Month

June 2022

Canon

I’m reading three books concurrently. Ian Bogost’s “Persuasive Games”, which is admittedly getting on in years but should still have valid arguments. I have to admit that I find it very academic, so it’s part of my “kick my brain… Continue Reading →

Can you speak cultish?

This is a short primer for DM:s who want to create a cult quickly. Maybe it sounds fake to use language as a shortcut to creating a cult, and also to convey that it is a cult in TTRPGs. However,… Continue Reading →

Hello, I’m a problem

You probably shouldn’t read this post. I probably shouldn’t write this post, but I’m tired and sad and loss hangs heavy over my shoulders. About ten or eleven years ago, my manager told me “I have a problem. I have… Continue Reading →

One of Those Moments – Bayek’s Smile

One of the issues I have with male player character is often that they’re fully bought into the stoic, emotionless, stiff and solitary aspects of masculinity. In short, because they’re so emotionless, they’re boring. This might be an ideal if… Continue Reading →

Intersectional Game Development

This is a post that I’ve been thinking about for a while, and it is possible that I’ve already touched on the subject previously. I speak a lot about equality and diversity, and how games sometimes let us down when… Continue Reading →

We all need heroes

I lost one of mine on the 19th of April this year. But the statement is still true. In order for me to be the person I am right this minute, I have needed other people to help me be… Continue Reading →

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