People have been asking me, for as long as I’ve been playing games and being a part of the games industry “what do we do? How do we fix this?” That is – of course – a massive question with… Continue Reading →
Really it’s not only the chef, but so many tiny little moments and animations that make this whole still fairly limited space come alive. Ladies and gentlemen. The chef chopping an onion.
I had a moment of goose bumps the first time I ran into Eurydice singing “Good Riddance”. I find it very Interesting when games integrate music in the gameplay and not just as something apart from it. It was a… Continue Reading →
In my 22 years as a game developer, I haven’t managed to make much headway in the industry at large. I’m still barely beyond senior, I’ve seen countless very competent and skilled women leave the industry, I’ve barely met a… Continue Reading →
I’m going to leave process for a little while to talk about gameplay or game mechanics as the young ‘uns call it. I want to talk about game mechanics and stealing game mechanics because it’s all too common in my… Continue Reading →
Projects need structure for them to work. Different parts of the project may require different processes and workflows due to the way different disciplines work. Usually producers are not the top hiring priority of various game projects, but they should… Continue Reading →
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