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Month

September 2022

The Freedom to Create

I’m sure you’ve heard it at some point. That feminists are having a negative impact on the creativity of game developers. That whenever a game is seen as “politically correct” someone is there to point out that this isn’t the… Continue Reading →

Let’s Build a Portfolio – Part 2

Let’s talk about documentation for a moment. A lot of you will go “we don’t need no stinking documentation!” because documenting things is boring and not very exciting when it comes to the design process. Let me gently correct you… Continue Reading →

Let’s Build a Portfolio – Part 1

Because I’ve been invited to speak at Sweden Game Conference in October, I have also been trying to figure out a topic to talk about. I ended up taking on the topic of my work process. I’m hoping it will… Continue Reading →

Defensive conditioning

So here’s a thing. Being constantly questioned and disbelieved has an effect. Or it has had an effect on me, at least. I get defensive when I am questioned. Sometimes it’s not even really questioning. It can be people in… Continue Reading →

A Note on Gamers

So, as you may have seen, I did talk a bit about the terms hardcore and casual and how meaningless I find they are in the context of gaming culture and game development. I also spoke a bit about what… Continue Reading →

Döden var bara början

Jag var Goth när jag gick i gymnasiet. Inte uppenbart goth, jag klädde mig inte i svart och jag använde inte orimligt mycket eyeliner eller mascara, men min själ var svart som en skogstjärn. Tyckte jag i alla fall. Jag… Continue Reading →

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