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Month

October 2022

Comfort Games

I’ve been at Sweden Game Conference all week. I did a talk on UX workflows that I’ll get back to later on. I did however have several conversations with a bunch of women in the games industry or about to… Continue Reading →

I Critique Because I Love

“You must really hate games”. No, not really. I actually love games. I love them so much that I want them to be better. We have this fear of criticizing games that I think are based on various things, but… Continue Reading →

Triple-A Games Are Not Art

So you might think that this statement is very definitive and absolute and you would be kind of right. You might also wonder if I’m actually serious, because damn, look at all those lovely games out there, with their graphics… Continue Reading →

The Ubiquitous “He”

I’m reading books about game design and game development at the moment. The reason I’m reading is because I actually want to read all those books I bought way back in order to see if they’re any good, really. One… Continue Reading →

One of Those Moments – No One Knows

Okay, so this was a while back now, and it was during a period of time when I “convinced” people that I belonged in the games industry by trying to be good at playing games. I had serious issues playing… Continue Reading →

Sustainable Development

As developer, we’re going to have to start considering which companies we work for. Are they producing games in a sustainable way? Where do they buy electricity? How are servers for multiplayer games set up? Which countries do they host… Continue Reading →

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