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Month

November 2022

True Crime and How We Treat Women

I saw a true crime thing on Netflix the other day (briefly reinstated so that I could watch Ebola Holmes 2) and they interviewed the police detectives behind the capture of Bruce McArthur who murdered several gay men who frequented… Continue Reading →

The Dungeon of Delight

The Dungeon of Delight is said to hold treasure of superb quality and perfection. No one has however returned from the Dungeon, so rumours abound. The Dungeon is only accessible once a year during solstice, and solstice is approaching. There… Continue Reading →

The Dungeon of Drudgery

This Dungeon is something those who live to get out of it are very quiet about. They also warn any adventurers gravely about entering it. Yes, there are treasures hidden in the dungeon, and yes, the people who exit it… Continue Reading →

One of Those Moments – The Water

It is cold and miserable outside. I’m hopelessly longing for a brighter day, warmth, spring and maybe even summer. This is why I’m replaying Assassin’s Creed: Odyssey. It’s set in Greece and it is mindblowingly beautiful. What attracts me most… Continue Reading →

Tales from the Trenches – Troubled Times

On occasion you will end up on projects that are nothing but trouble. What I mean by that is. That you’ll get to solve problem after problem after problem, and none of them will be easy to deal with. Some… Continue Reading →

Tales from the Trenches – Digging It

I’m trying to get through Jesse Schell’s book “The Art of Game Design”. One of the points he’s making is that if you have a good basis for your game, a solid fundamental mechanic, you will also have a good… Continue Reading →

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