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Month

May 2023

Game Design Diary – Wurk Wurk

I’m in the middle of transcribing and posting a ton of previously written material. Today is also a bank holiday in Sweden and I have some hope catching up on all the things I’ve neglected such as working on Chains… Continue Reading →

Game Design Diary – Reviews and Articles

I’m lagging behind on my blogging, as always, but I have kept up with almost every other aspect of my habit list. The things I do want to do are the things that are the hardest, such as keeping up… Continue Reading →

The Witcher 3: The Wild Hunt

I’ve played it now. All the way trough. No one can tell me that I don’t know or don’t understand The Witcher 3 because I have a trophy, clearly stating that I’ve gone from point A to point B and… Continue Reading →

Game Design Diary – Chains of Command

I need to take a break over the weekend because I have articles and reviews to write, so less of my own stuff, more stuff for other people. If I have the time, I intend to plan out the data… Continue Reading →

Game Design Diary – Chains of Command

It’s been a year since my mom’s partner and my bonus dad passed away, a year and roughly two months since my uncle on my mother’s side passed. A year and a month since my best friend passed. All of… Continue Reading →

Game Design Diary – Chains of Command

So today I spent a few hours leading about arrays and data maps, all in service of creating an inventory. There’s an inventory of sorts in both Chains of Command and Murder Mysteries. I also found an appalling amount of… Continue Reading →

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