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Åsa

Cursors are really curses

I’m going to make a statement, and then I’ll explain why I made that statement and how my thinking goes. The user experience of using cursors in console games is usually an underwhelming and frustrating experience. At this point you… Continue Reading →

The Revolution of Vampire: The Masquerade

Vampire: The Masquerade was released in the middle of the most goth period of all time, the early 90’s, meaning that monsters were most definitely in vogue and that vampires in particular were interesting. We had left the “vampire as… Continue Reading →

Tales from the Trenches – A Balancing Act

When I first started out as a UX designer, I did a little bit of everything. We’re just like any other designer. Our workload is uneven and in some cases it is heaviest at the start of production and in… Continue Reading →

Art, Culture and the Freedom of Responsibility

In Sweden, there’s still an ongoing discussion around games as art and games as culture. It has moved away from the “can we all agree that games is art” and “can we all agree that games is culture” to the… Continue Reading →

Waiting for… not really Godot

I’m currently waiting for all my stuff. My books, my games, my consoles, my computer, my bed, my cooking utensils and all the rest of my life being transported from Canada. My cat arrived on Thursday, and she’s still mildly… Continue Reading →

The GameHERs* Awards – Second round

I have progressed to the next stage in the GameHERs Awards in the category Standout Triple A Dev. I am honoured, flattered and proud that I’ve gone on to the next and final round in the GameHERs awards. Voting opened… Continue Reading →

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