In my 22 years as a game developer, I haven’t managed to make much headway in the industry at large. I’m still barely beyond senior, I’ve seen countless very competent and skilled women leave the industry, I’ve barely met a… Continue Reading →
I’m going to leave process for a little while to talk about gameplay or game mechanics as the young ‘uns call it. I want to talk about game mechanics and stealing game mechanics because it’s all too common in my… Continue Reading →
Projects need structure for them to work. Different parts of the project may require different processes and workflows due to the way different disciplines work. Usually producers are not the top hiring priority of various game projects, but they should… Continue Reading →
I know that for some, just reading processes and framework makes them ill at ease and uncomfortable. Some individuals may even scoff. “Process? We don’t need no stinking process!” Maybe not. But you want one. Not just because it is… Continue Reading →
I have a confession. I didn’t like Hades when I started playing it. It felt repetitive and boring. There was no onboarding, and I didn’t understand what was going on, where to go, what to do and all those things… Continue Reading →
I had an interesting conversation today at lunch with a couple of colleagues, and we spoke about a few things like women in game development and what could be done to change our current situation, such as mentorship programs, promotion… Continue Reading →
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