discordia

ditt ordnade kaos på nätet

Month

October 2022

Ranting

My co-workers and former colleagues can attest to the fact that I often go on rants about the games industry. This is not because I dislike the industry or want to cancel games or because I have a feminist agenda… Continue Reading →

UX Workflows – a Talk from SCG

This is a recording of a talk I did at SGC this October. The audience were mostly students and developers just starting out, so that’s the level I put it on. In order to make this more accessible, I’ve also… Continue Reading →

Game dev is not “young”

Because We’re reaching a point where digital game development is at least 40 years and counting – 60 years if you count Spacewar! – I think it’s time to acknowledge that the games industry can no longer be considered to… Continue Reading →

Games as a Culture Carrier

I had reason to return to Gary Alan Fines book “Shared Fantasy” about the social aspects of role-playing games recently. I didn’t get very far until the first reference of rape was made. Frequently male nonplayer characters who have not… Continue Reading →

Untapped Markets

During the entire Sweden Game Conference, two themes stood out to me. Untapped markets and a sustainable way to work and create products. The first part was particularly interesting. Women are around 50% of the audience for games now. There’s… Continue Reading →

Reading Old Game Design Books…

… and getting pissed off. Or perhaps not so much pissed off as concerned about what those books taught new (and old) game designers only 5 – 10 years ago. Every book except a very recently published one is pretty… Continue Reading →

© 2024 discordia — Powered by WordPress

Theme by Anders NorenUp ↑