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Anthem

I can finally talk a bit about what it is that I’m working on for BioWare in Edmonton. The game is called Anthem. The teaser trailer was released yesterday, a very dramatic piece of entertainment, and today during the Microsoft… Continue Reading →

What it means to be someone

I’ve been playing Horizon Zero Dawn quite a bit this weekend. In fact, I played it so much I got a migraine, because I forgot to eat and to drink and to do anything, really, apart from playing that damned… Continue Reading →

Preach Sister!

Ashley Judd gave a very intense speech at a TED event last year, and it has recently been released to the public. For me, this is something I’ve been trying to say for ages. We HAVE to stop treating women… Continue Reading →

Locking ourselves in

I have been spending a lot of time recently thinking about the games industry, gaming culture and the strong divides that exist within the culture and the industry. Less so within the industry than the culture.

Discordia’s Game of the Year 2016

Since there were no BioWare releases last year, I’m going to have to go for the next best thing. Early 2016, Campo Santos released a small and kinda off beat game called Firewatch.

Att designa för nöje

Jag har tänkt mycket på designprocesser och vad som influerar mig och andra designers på senare tid. Dels för att jag äntligen har haft tid att läsa lite böcker

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