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Retention is only part of the puzzle

In Gamasutra there’s an excellent article by the Pixelles describing the seven primary reasons why women leave the games industry. In it, the Pixelles make the case for what we can do to retain women in the industry, and I… Continue Reading →

No Excuses

A while back an interview with one of the developers for Escape from Tarkov made excuses as to why there were no women in the game. It was attributed to the ever present “realism” and women not being able to… Continue Reading →

Queer readings of Video Games

This isn’t actually something I’ve done, but ever since I read up on gender studies in literature and came across the idea of queer readings or the queering of a text, it’s something I’d like to do someday. I think… Continue Reading →

Dragon Age: Origins – UX/ UI breakdown

Disclaimer: My opinions do not reflect those of my employer. Why this game? I think it would be obvious, in a series of UX breakdowns that cover games that I’ve played, that Dragon Age would feature heavily among them. I’m… Continue Reading →

UX Breakdowns

It’s not me breaking down over UX, although that’s not entirely unrealistic. One of the opportunities I have when working on games is the analysis of other companies efforts when it comes to UX and UIs. This is part of… Continue Reading →

Ethics in Game Development

In late 2019 I did a talk at Konsoll and Sweden Game Conference about ethics in game development. The talk went over well even though it’s just a brief dip into the topic of ethics and how ethics affect us… Continue Reading →

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