This is the second post in a series of posts that are intended to describe a bit more about UX design and how I personally work with UX design. Out of necessity I’ll have to keep it generic, and the… Continue Reading →
I’ve officially transitioned off the Anthem team, and I’m now doing something completely different. Of course I can’t say much about it because of NDAs, but I can say #TheDreadWolfRises And I can leave this here.
After a few popular tweets (15 likes!) about UX design in games, I figured I’d write a few posts on the topic. Out of necessity I’ll have to keep it generic, and the games I use as examples should not… Continue Reading →
Today was one of those moments that don’t happen all too often in game dev. Probably because a game takes about 3 – 5 years to make in triple-A and also because for me, this is the first game I’m… Continue Reading →
Jag borde ha skrivit om det här för länge sedan, men jag har varit upptagen med livet på ett spelföretag. Det är dags att göra uppror och dags för ett upprop även inom spelbranschen. Vi spelar inte med Som en… Continue Reading →