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Month

January 2017

Preach Sister!

Ashley Judd gave a very intense speech at a TED event last year, and it has recently been released to the public. For me, this is something I’ve been trying to say for ages. We HAVE to stop treating women… Continue Reading →

Locking ourselves in

I have been spending a lot of time recently thinking about the games industry, gaming culture and the strong divides that exist within the culture and the industry. Less so within the industry than the culture.

Menyprototyper och annat vansinne

Jag har lekt med Adobe XD på senare tid och försöker få ihop en prototyp som jag tycker funkar. Det här är början på en i alla fall. Om jag jämför Adobe XD (på OSx) med till exempel Power Point… Continue Reading →

Discordia’s Game of the Year 2016

Since there were no BioWare releases last year, I’m going to have to go for the next best thing. Early 2016, Campo Santos released a small and kinda off beat game called Firewatch.

Att designa för nöje

Jag har tänkt mycket på designprocesser och vad som influerar mig och andra designers på senare tid. Dels för att jag äntligen har haft tid att läsa lite böcker

The Pilgrimage – Dragon Age RPG

This is the third translated adventure in the 20.000 characters project. It’s an adventure for the Dragon Age RPG by Green Ronin, based on a story seed in the book Blood in Ferelden.

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