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game design

All the books!

If it hasn’t come across yet, I’m one of those pesky people who read books to learn about stuff. I’ll be updating the library on discordia with books about various topics. On the list, at the very top is Victor… Continue Reading →

Playing Games with Misophonia

It wasn’t that long ago that I discovered that I most likely have a condition called misophonia.The definition of misophonia is that it’s a condition where certain sounds cause a strong negative reaction. It’s a neurological disorder, meaning that a… Continue Reading →

The Joys of Game Dev – Cert!

One of the lesser known aspects of game development is when a game has to go through certification for any of the platforms it’s being built for. Certification is Microsoft’s, Sony’s and Nintendo’s way of making sure that the games… Continue Reading →

One of those moments – the Architect on Voeld

I know Mass Effec:Andromeda caught some flak because of animation, story etc. But it did do one thing well. It made a boss fight interesting. The Architect on the planet Voeld is a remnant from a past civilisation. You can… Continue Reading →

Violence as a conflict resolution

Another one of those opinion pieces I’m apparently writing nowadays. I kinda like it. In triple-A games, conflict is used more often than not as a conflict resolution tool. It’s a glaring disconnect from reality where violence is often a… Continue Reading →

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