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game design

You Are Not All Gamers

So this is a post that’s been lurking in my mind for quite some time. The essence of it falls back to confusing taste with quality, and quality with taste. It also has to do with popular opinion which plays… Continue Reading →

Ugh, Emotions: Part IV

CW: harassment, gaslighting, suicidal thoughts By necessity and signed paperwork, I’m keeping it vague. It’s also in the past. I’m posting it because I have this idea that we need to show that negative behaviour doesn’t have to be sexual…. Continue Reading →

Ugh, Emotions: Part III

This post is a bit of an interlude where I talk about the difficulties marginalised groups have in getting hired, it’s also about being a victim, but refusing to be victimised. And it’s a “glorious” CV because I just know… Continue Reading →

Ugh, Emotions: Part II

CW: Harassment, sexism, sexual harassment In 2000 I wrote my thesis at a mobile games company. It was titled User Interfaces for Role-playing on a Mobile Platform. I still have it somewhere. It’s 150 pages long and is probably quite… Continue Reading →

Adjutants

Abject 1. (of something bad) experienced or present to the maximum degree. In Mass Effect 3: Omega, there’s an enemy that tries very hard to live up to the previous success of the Banshee, but the Adjutant doesn’t quite make… Continue Reading →

A Villain of Utmost Refinement and Grace

Making the case why Solas is among the best game villains yet. Actually it could be argued that Kratos, in all his cold blooded toxicity, is even better but Kratos is not commonly seen as a villain. Solas on the… Continue Reading →

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