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Mass Effect

Problematic Enemies – The Banshee

This post represents my opinion only, and not that of my employer. Kristeva’s theory of abjection provides us with an important theoretical framework for analysing (…) the representation of the monstrous-feminine, in relation to woman’s reproductive and mothering functions. However,… Continue Reading →

Dehumanizing the Enemy in Games

NOTE: This post is my own musings on game design, and it should not be taken as fact or the opinion of anyone except myself. For my last achievement/ trophy in Assassin’s Creed Odyssey, I needed to be naughty enough… Continue Reading →

Subverting tropes with Conrad Verner

I’m replaying the Mass Effect series for the n:th time, because honestly, why not? I’m on the third installation of the game, and I’ve had the dubious pleasure of running into Conrad Verner again. In fact, he’s been there throughout… Continue Reading →

Mass Effect: Descent – BRP

This is the second translated adventure in the 20.000 characters project. It’s based on the Mass Effect series from BioWare. I’ve always sort of mourned the fact that there isn’t a table top RPG for the Mass Effect universe, especially… Continue Reading →

Dagens Diss – Mass Effect

Det är för regelbundna läsare av den här bloggen med största säkerhet ingen hemlighet att Mass Effect ännu så länge håller förstaplatsen i mitt hjärta när det gäller favoritspel. Det är säkert heller ingen överraskning att jag är en analyserande… Continue Reading →

Balancing on the Edge

I was working with balancing for the game Mad Max in particular with the challenges that the game uses as a levelling up mechanic for the player character. While I was doing it, I was also playing Dragon Age Inquisition… Continue Reading →

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