I’ve officially transitioned off the Anthem team, and I’m now doing something completely different. Of course I can’t say much about it because of NDAs, but I can say #TheDreadWolfRises And I can leave this here.
Let me start this blog post by saying that I unconditionally believe what Mandy Morbid is saying in her post on Facebook. That said, I’d like to explain why I – as someone very outspoken against harassment, sexism and the… Continue Reading →
After a few popular tweets (15 likes!) about UX design in games, I figured I’d write a few posts on the topic. Out of necessity I’ll have to keep it generic, and the games I use as examples should not… Continue Reading →
Today was one of those moments that don’t happen all too often in game dev. Probably because a game takes about 3 – 5 years to make in triple-A and also because for me, this is the first game I’m… Continue Reading →
You’ve still got 24 hours to go if you want to fund one of the smallest RPGs ever made. By popular request, I’ll be making a special Kafkaesque setting to handle the request for tax filing adventures. Expect about 9… Continue Reading →