The Guilt

I carry this sense of guilt most everywhere I go. It’s about games - of course - and making games. I have this sense that I should be happy and grateful that I get to do what so no any others are hoping to be able to do. I’m in the thick of it! I... Continue Reading →

Tales from the Trenches – 64 x 64 Pixels

One of the most fun projects I’ve ever worked on was Oriboo for Movinto Fun. Oriboo is a console created for girls and teens intended to encourage movement and dancing. Jin Moen, who came up with the concept wanted to use choreography and dancing and integrating that into a console, and so Oriboo was born.... Continue Reading →

One of Those Moments – The Water

It is cold and miserable outside. I’m hopelessly longing for a brighter day, warmth, spring and maybe even summer. This is why I’m replaying Assassin’s Creed: Odyssey. It’s set in Greece and it is mindblowingly beautiful. What attracts me most is the water, and not just the water on the shores, but the water at... Continue Reading →

Tales from the Trenches – Digging It

I'm trying to get through Jesse Schell's book "The Art of Game Design". One of the points he's making is that if you have a good basis for your game, a solid fundamental mechanic, you will also have a good game. This is (shockingly!) true. When I worked on Habbo Islands, a game created by... Continue Reading →

Ranting

My co-workers and former colleagues can attest to the fact that I often go on rants about the games industry. This is not because I dislike the industry or want to cancel games or because I have a feminist agenda with everything I do (although I do). I go on rants because I think we... Continue Reading →

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