So I gave up on Harlowe and started using sugarcube instead. I find it is much easier to understand, but I’m actually not entirely sure why that is. I have some Python experience and a bit of JavaScript and CSS… Continue Reading →
I need to take a break over the weekend because I have articles and reviews to write, so less of my own stuff, more stuff for other people. If I have the time, I intend to plan out the data… Continue Reading →
It’s been a year since my mom’s partner and my bonus dad passed away, a year and roughly two months since my uncle on my mother’s side passed. A year and a month since my best friend passed. All of… Continue Reading →
So today I spent a few hours leading about arrays and data maps, all in service of creating an inventory. There’s an inventory of sorts in both Chains of Command and Murder Mysteries. I also found an appalling amount of… Continue Reading →
Chains of Command is a choose your own adventure story I wrote about 20 years ago. I’ve dug it up from my closet and started to implement it in Twine. It’s very derivative of Star Trek, a star alliance, a… Continue Reading →
I have a confession to make. I have been unreasonably afraid of game engines for a while. I find the UIs intimidating and the supposed “tutorial” material dense and obscure. Forums I have visited have been tainted with toxicity of… Continue Reading →
© 2024 discordia — Powered by WordPress
Theme by Anders Noren — Up ↑