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game design

Do UX designers dream of sleek radials?

Yes, yes they do. Okay, so I woke up in the middle of the night, having dreamed about how to fix the radials in BG III. I don’t even work on that game. The worst part about this is that… Continue Reading →

The Issue With Mechanics

Let me preface this by saying that there’s a lot going on in my head right now. I just finished reading Edward Castronova’s Synthetic Worlds and made a lateral jump into Second Person, edited by Harrigan and Wardrip-Fruin. Because Second… Continue Reading →

UX Design – Experiences and Expectations

This is a UX design presentation that I held at our internal DevDays at Sharkmob this year. It is something I’ve been thinking about lately, so this is not a fully formed theory, it’s more of a hypothesis. This is… Continue Reading →

Trudging up the Mountain

I’ve been to Alfheim, I’ve collected the light, I’ve killed the dragon and chopped off the head of a guy stuck in a tree, and Kratos is still completely uninteresting to me. I know, I know, still a lot of… Continue Reading →

Interactive

I’m reading yet another 20 year old book on interactivity and interaction design. It’s written by Chris Crawford and so far, together with Derek Burill’s Die Tryin’, is one of the lest dude bro-y books written by men that I’ve… Continue Reading →

Interactivity

I’m reading yet anothe 20 year old book on interactivity and interaction design. It’s written by Chris Crawford and so far, together with Derek Burrill’s Die Tryin’, it is one of the least dude broe-y books written by men that… Continue Reading →

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