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game design

Tales from the Trenches – Use states

This will probably be a short one, but it is nonetheless important. Here’s a heartfelt request from someone working with UX and therefore also get to work on UIs. Use states in your game. As in have a combat state,… Continue Reading →

Tales from the Trenches – Process

I used to be a producer. I also used to be a game designer. Now I’m a UX designer with the experiences of a game designer and a producer. I’m pretty sure there are producers at companies that I’ve worked… Continue Reading →

Tales from the Trenches – Localization

If you have a desire to annoy art directors, terrify UI artists and make producers sigh, I recommend mentioning localization. Loc is the process of translating your game into several languages, some which won’t use a Latin alphabet. Some which… Continue Reading →

Sometimes texts aid biases

I have in my possession several books on game development and game creation. Honestly, I rarely read most of them, but recently I’ve made some inroads in my pile of unread or half read books. There’s a pandemic on, after… Continue Reading →

The Curse of the Completionist

The image for this post is from Hyperbole and a half and the post “This is why I’ll never be an adult“. When it comes to games, as in many other areas of my life, I have this intense need… Continue Reading →

You Are Not All Gamers

So this is a post that’s been lurking in my mind for quite some time. The essence of it falls back to confusing taste with quality, and quality with taste. It also has to do with popular opinion which plays… Continue Reading →

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