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game development

Worse Things Can Happen

I’m going to tell you a story. No worries, I will offset this story in a day or two with a less depressing story. My point is that even if you should, say, break the build, worse things can happen…. Continue Reading →

Don’t Steal It Unless You Get It

I’m going to leave process for a little while to talk about gameplay or game mechanics as the young ‘uns call it. I want to talk about game mechanics and stealing game mechanics because it’s all too common in my… Continue Reading →

Processes and Framework – Part 2

Projects need structure for them to work. Different parts of the project may require different processes and workflows due to the way different disciplines work. Usually producers are not the top hiring priority of various game projects, but they should… Continue Reading →

Processes and Framwork – Part 1

I know that for some, just reading processes and framework makes them ill at ease and uncomfortable. Some individuals may even scoff. “Process? We don’t need no stinking process!” Maybe not. But you want one. Not just because it is… Continue Reading →

Why are you a game dev?

I had an interesting conversation today at lunch with a couple of colleagues, and we spoke about a few things like women in game development and what could be done to change our current situation, such as mentorship programs, promotion… Continue Reading →

A Note on Persuasive Games by Ian Bogost

A Feminist Reading of Game Design Books I have a bunch of books in my library that deal primarily with game development or game design in some form. An overwhelming amount of them are written by men. Most of them… Continue Reading →

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