... and getting pissed off. Or perhaps not so much pissed off as concerned about what those books taught new (and old) game designers only 5 - 10 years ago. Every book except a very recently published one is pretty consistently placing the player firmly in the “he” compartment. I’m about to start reading a... Continue Reading →
Do Not Forget
It has been a while since GamerGate. In the industry, time has passed. There are companies and developers who no longer were part of that painful and horrific time. They reclaimed Pepe the Frog and have no idea what seeing that frog as an emoji in a conversation is stressful and anxiety inducing. They didn’t... Continue Reading →
A Note on Gamers
So, as you may have seen, I did talk a bit about the terms hardcore and casual and how meaningless I find they are in the context of gaming culture and game development. I also spoke a bit about what makes a gamer, what makes a casual gamer and what makes a hardcore gamer, and... Continue Reading →
The Power of Gatekeeping
If you are in any way part of gaming culture, you’ll know that gatekeeping is part of that culture. To my mind, and as part of a completely unproven hypothesis on my end, gatekeeping is about power. The power to include or exclude a person. Into or out of the culture. It’s also about proving... Continue Reading →
We Need to Talk
More specifically, we need to speak up about the circumstances and conditions that are fairly standard in game development. Just recently, a woman was fired from Bungie because she didn't use the right title in her social media accounts. She was reported by her coworkers. Today is my last day at Bungie, I have been... Continue Reading →
A Civil Discourse
Representation of the world, like the world itself, is the work of men; they describe it from their own point of view, which they confuse with the absolute truth. - Invisible Women: Data Bias in a World Designed for Men, Caroline Criado Perez This text is written in one of my old notebooks what I... Continue Reading →