In the last three months I have read three books. The reason it has taken me this long to read three books is because they're about games, and therefore not about me. I will explain this as I go along, but the basis of it all is that I am a woman. In game design... Continue Reading →
The solution to all our problems.
In game dev. Stick with your decisions. Make sure iteration is covered and accounted for in planning. Stop expecting people to work out of "passion for games". Hire more producers. Hire more people who believe that process is a good thing. Hire more Black, indigenous, Latin, Asian, mixed race, women, trans and non-binary people. Stop... Continue Reading →
Where do we start?
People have been asking me, for as long as I’ve been playing games and being a part of the games industry “what do we do? How do we fix this?” That is - of course - a massive question with a complicated answer. I think the first question - and the hardest question to be... Continue Reading →
How do we fix the games industry?
In my 22 years as a game developer, I haven't managed to make much headway in the industry at large. I'm still barely beyond senior, I've seen countless very competent and skilled women leave the industry, I've barely met a Black, Latino, Asian, indigenous, mixed race, trans or non-binary person and most companies still consist... Continue Reading →
Bye Bye BioWare
I wrote this on a flight from Edmonton to Amsterdam. I was on my way to a new job, back home to Sweden again. I’m leaving BioWare behind. There are reasons for this, and there’s no real reason why I can’t explain what happened and how it happened, but for now, I am choosing not... Continue Reading →
Know Your Limits
This post is mainly about knowing yourself and knowing when to stay and when to leave a bad situation. One of the things I’ve learned in my 20 years in game development is that having convictions and a strong sense of justice will cost you. Pair that with expertise and an unwillingness to sugarcoat and... Continue Reading →