Here’s a thing I will never understand with gaming culture. I don’t understand why we have to wholeheartedly throw ourselves over a game and praise all aspects of it. At some point we have to be able to say “I loved this part, this expression, but I didn’t like that part.” Doing that, both in... Continue Reading →
AC: Valhalla’s Ambivalent Message
First off, I had a really hard time naming this blog post. What the heck does one name something that is so amorphous as the tone of voice in a game wobbling all over the place? Secondly, a lot of the stuff I talk about in this post is based on feelings and much if... Continue Reading →
The Perfect Woman
Mass Effect 2 introduces the player to the perfect woman. Her name is Miranda Lawson. The back story of Miranda Lawson is this. She was genetically engineered by her father to become the perfect woman. Everything about her is designed, but as we shall discover, Miranda’s perfection is not everything it’s hyped up to be.... Continue Reading →
Bye Bye BioWare
I wrote this on a flight from Edmonton to Amsterdam. I was on my way to a new job, back home to Sweden again. I’m leaving BioWare behind. There are reasons for this, and there’s no real reason why I can’t explain what happened and how it happened, but for now, I am choosing not... Continue Reading →
Know Your Limits
This post is mainly about knowing yourself and knowing when to stay and when to leave a bad situation. One of the things I’ve learned in my 20 years in game development is that having convictions and a strong sense of justice will cost you. Pair that with expertise and an unwillingness to sugarcoat and... Continue Reading →
Harsh realities
There’s a certain unrest in the games industry at the moment. Companies and CEOs are being held accountable for the way they’re treating their employees, and especially employees that are marginalized. Some may think that holding an entire company responsible for the statement of one or just a few employees is a bit harsh. Experience... Continue Reading →