For anyone following this blog, you’ll know that I analyze games, and primarily I analyze games that I really enjoy playing. Mass Effect is one of those games. I’ll use Mass Effect as an example, but the truth is that I’ve seen these tendencies in many games and across many companies. If you have followed... Continue Reading →
Know Your Limits
This post is mainly about knowing yourself and knowing when to stay and when to leave a bad situation. One of the things I’ve learned in my 20 years in game development is that having convictions and a strong sense of justice will cost you. Pair that with expertise and an unwillingness to sugarcoat and... Continue Reading →
Tales from the Trenches – Use states
This will probably be a short one, but it is nonetheless important. Here's a heartfelt request from someone working with UX and therefore also get to work on UIs. Use states in your game. As in have a combat state, an exploration state or whatever states you need in order to clearly differentiate between combat,... Continue Reading →
Tales from the Trenches – Localization
If you have a desire to annoy art directors, terrify UI artists and make producers sigh, I recommend mentioning localization. Loc is the process of translating your game into several languages, some which won’t use a Latin alphabet. Some which aren’t even read from left to right. Also every word costs to be translated, which... Continue Reading →
Sometimes texts aid biases
I have in my possession several books on game development and game creation. Honestly, I rarely read most of them, but recently I’ve made some inroads in my pile of unread or half read books. There’s a pandemic on, after all. A discovery I did make that made me both sad and a tiny bit... Continue Reading →
The Curse of the Completionist
The image for this post is from Hyperbole and a half and the post "This is why I'll never be an adult". When it comes to games, as in many other areas of my life, I have this intense need to cross every t and dot every i. This means that if I am able... Continue Reading →