Yes, yes they do. Okay, so I woke up in the middle of the night, having dreamed about how to fix the radials in BG III. I don’t even work on that game. The worst part about this is that I can’t really get it out of my head. Sometimes a problem will lodge itself... Continue Reading →
UX Design – Experiences and Expectations
This is a UX design presentation that I held at our internal DevDays at Sharkmob this year. It is something I’ve been thinking about lately, so this is not a fully formed theory, it’s more of a hypothesis. This is about setting expectations and primarily it is about WHO sets the expectations for me. Is... Continue Reading →
Interactivity
I'm reading yet anothe 20 year old book on interactivity and interaction design. It's written by Chris Crawford and so far, together with Derek Burrill's Die Tryin', it is one of the least dude broe-y books written by men that I've read. It also puts the finger on an issue I have with the current... Continue Reading →
UX Workflows – a Talk from SCG
This is a recording of a talk I did at SGC this October. The audience were mostly students and developers just starting out, so that's the level I put it on. In order to make this more accessible, I've also written a blog post accompanying the talk with some images to illustrate. I hope you'll... Continue Reading →
UX Review – Assassin’s Creed: Valhalla
I've been attempting to play Valhalla for a while now, but two sputtering starts felt like maybe this isn't the game for me. However, at the start of January I felt really needy for a game, and my go to games that I play when I feel a real need to play just weren't as... Continue Reading →
Cursors are really curses
I’m going to make a statement, and then I’ll explain why I made that statement and how my thinking goes. The user experience of using cursors in console games is usually an underwhelming and frustrating experience. At this point you may ask yourself why more and more games use cursors if the players don’t actually... Continue Reading →