One of my fav things to do when creating UX design for games are mockups. Mockups are both fun and communicative, and they’re the precursor to actually implementing things in the game.
I was working with balancing for the game Mad Max in particular with the challenges that the game uses as a levelling up mechanic for the player character. While I was doing it, I was also playing Dragon Age Inquisition… Continue Reading →
A few days ago, I had a really interesting discussion with a bunch of people that I admire greatly. I will hopefully be able to tell you who they were at a later date, but I still wanted to expand… Continue Reading →
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