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UX

One of Those Moments – The Order: 1886 being clever

So The Order: 1886 had a lot of detractors, mainly because it used QTEs quite a bit and because the gameplay reportedly wasn’t so great. One thing that my UX heart can’t help beating for, though, is the “jump to… Continue Reading →

Hello gameloop!

This is the second post in a series of posts that are intended to describe a bit more about UX design and how I personally work with UX design. Out of necessity I’ll have to keep it generic, and the… Continue Reading →

Styling and design

Working with UIs, there is one thing that will sooner or later rear its ugly head and that is form before function, which basically means “Hey! Look at this pretty but fundamentally useless or really difficult to use UI!” A… Continue Reading →

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