The Issue With Mechanics

Let me preface this by saying that there’s a lot going on in my head right now. I just finished reading Edward Castronova’s Synthetic Worlds and made a lateral jump into Second Person, edited by Harrigan and Wardrip-Fruin. Because Second Person is from 2007, the ludo-narrative war is ongoing, even in these pages. The interesting... Continue Reading →

Game Design Diary – Capturing the Magic

I’ve been doing a bunch of captures lately. I’m trying to show my process, successfully or unsuccessfully, I’m not sure yet. I’ve been playing Mad Max, and I’m getting endlessly annoyed at the slow transitions between animations and the unreal twitchiness of the prompt triggers. It’s also fun to do one of those vacuuming exercises... Continue Reading →

Proudly powered by WordPress | Theme: Baskerville 2 by Anders Noren.

Up ↑