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Ugh, Emotions: Part II

CW: Harassment, sexism, sexual harassment In 2000 I wrote my thesis at a mobile games company. It was titled User Interfaces for Role-playing on a Mobile Platform. I still have it somewhere. It’s 150 pages long and is probably quite… Continue Reading →

Ugh, Emotions: Part I

CW: Harassment, exclusion. This is a difficult set of posts for me to write, because they admit to my own complicity in a culture I desperately want to change. To understand gaming, the games industry and the gaming culture it’s… Continue Reading →

A Reckoning

Right now, a reckoning is shaking the games industry and culture. Predators are being called out, and I can only think of Flemeth when she pours out her pain to Morrigan and the Inquisitor. She was betrayed as I was… Continue Reading →

Abstract vs. Concrete in Game Dev

EDIT: Because people have reached out to me to ask “where did all of this happen?”, I feel I need to add a disclaimer. This is not the experience of one single company, nor is it representative for the company… Continue Reading →

Design Bias

These last few months have made me think on a multitude of subjects that have to do with design. My own fragility and bias in the context of design is definitely one of them. The need to take a holistic… Continue Reading →

I don’t beat games

I’ve been reading a lot on Twitter lately about how games are “beaten”. “I beat Animal Crossing”. “I beat Final Fantasy 7”. “I beat”… whatever it was that needed beating, I suppose. I don’t beat games. I play them, experience… Continue Reading →

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