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A Hive of Scum and Villainy

… but why are they all women? I’ve been playing Jedi: Fallen Order – reluctantly and with much pain – for about 20 hours now. What I’ve discovered so far is that all villains seem to be women. At least… Continue Reading →

Blackbirds and the Language of Design

I’m currently trying to get through the TTRPG tome Blackbirds. I can’t say I’ve made much headway. I’m 20 pages in in this heavy, unwieldy and somewhat morose volume and already there are two things that strike me as Gatekeep-y…. Continue Reading →

I Want to Make a Difference

It might seem like a foolish or vain thing to some, but I want to have an impact on the games industry and culture. I want to make a difference in the industry that I work in and I want… Continue Reading →

OSR, Ludology and Conservative Gaming Culture

I’m reading a book called the Role-Playing Game Primer and Old School Playbook by Chris Gonnerman, purporting to teach beginners how to play RPGs. It is one of those books that I’ve had on my shelf for ages and never… Continue Reading →

UX Design – Experiences and Expectations

This is a UX design presentation that I held at our internal DevDays at Sharkmob this year. It is something I’ve been thinking about lately, so this is not a fully formed theory, it’s more of a hypothesis. This is… Continue Reading →

The Struggle Is Real

I’ve been playing God of War (2018) for exactly 20 hours, 30 minutes a day and man is it boring. It’s QTE after QTE, without any real investment in the outcome, except if you fail to press the button fast… Continue Reading →

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