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BioWare

UX Design – Experiences and Expectations

This is a UX design presentation that I held at our internal DevDays at Sharkmob this year. It is something I’ve been thinking about lately, so this is not a fully formed theory, it’s more of a hypothesis. This is… Continue Reading →

Game Dev Heroines – Emily Taylor

Emily is a level designer (probably lead, senior or principal by now. Probably all three.) She’s one of the most competent level designers I’ve worked with. Emily does her work in the shadows. Not many people know about her as… Continue Reading →

Game Dev Heroines – Caroline Livingstone

I’ve had the immense pleasure of working with Caroline while I was at BioWare, but I knew of her long before that. She has been a dialogue coordinator on many of the most lauded games from BioWare, and her influence,… Continue Reading →

Moral Failings and Monsters

I’ve already spoken quite a bit about this aspect of games and the underlying implications of being unclean and inviting the monster into yourself in the post about Banshees and Broodmothers earlier. I want to return to Western ideas of… Continue Reading →

The Trouble With Eivor

This post contains spoilers for Assassin’s Creed: Valhalla. I’m having some issues with Eivor in Assassin’s Creed: Valhalla. More specifically, I’m having issues with the game taking away my perceived control of Eivor in situations where I feel the game… Continue Reading →

The Perfect Woman

Mass Effect 2 introduces the player to the perfect woman. Her name is Miranda Lawson. The back story of Miranda Lawson is this. She was genetically engineered by her father to become the perfect woman. Everything about her is designed,… Continue Reading →

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