The Complexities of GreedFall

I've recently been replaying GreedFall. In part because it is an interesting game, and in part because of The De Vespe Conspiracy, the DLC released (much) earlier this year. Replaying it made me realise that either the developers at Spiders are aware of inequalities and want to shine a light on them, or they're unaware... Continue Reading →

Sometimes texts aid biases

I have in my possession several books on game development and game creation. Honestly, I rarely read most of them, but recently I’ve made some inroads in my pile of unread or half read books. There’s a pandemic on, after all. A discovery I did make that made me both sad and a tiny bit... Continue Reading →

“Put a dog in there.”

Relatedness refers to the social nature of human beings and the connectedness with others. Both can be considered as being part of the panhuman psychology and both are intrinsically intertwined. - Heidi Keller, Psychological autonomy and hierarchical relatedness as organizers of developmental pathways The title of this blog post, put a dog in there, refers... Continue Reading →

One of those moments – Legion is adorkable

Legion is one of my favourite characters in Mass Effect 2 & 3. They're a total dork and I love them dearly. I especially love the conversation where Legion is totally incapable of answering why they patched themselves up with Shepard's armour. So sweet. Look at those flaps!

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