I've officially transitioned off the Anthem team, and I'm now doing something completely different. Of course I can't say much about it because of NDAs, but I can say #TheDreadWolfRises And I can leave this here.
Conviction
I'll just put this here...
What do you mean they’re not the same?
After a few popular tweets (15 likes!) about UX design in games, I figured I’d write a few posts on the topic. Out of necessity I’ll have to keep it generic, and the games I use as examples should not be seen as good or bad, they’re just illustrations. Likewise, the examples I use as... Continue Reading →
Anthem!
Today was one of those moments that don't happen all too often in game dev. Probably because a game takes about 3 - 5 years to make in triple-A and also because for me, this is the first game I'm making at BioWare. Anthem is showing at E3, and to be honest, I'm super proud... Continue Reading →
#vispelarintemed
Jag borde ha skrivit om det här för länge sedan, men jag har varit upptagen med livet på ett spelföretag. Det är dags att göra uppror och dags för ett upprop även inom spelbranschen. Vi spelar inte med Som en del av rörelsen #metoo bryter vi tystnaden. I chattrummen, på kontoret, i kommentarsfältet, på sociala... Continue Reading →
Subverting tropes with Conrad Verner
I’m replaying the Mass Effect series for the n:th time, because honestly, why not? I’m on the third installation of the game, and I’ve had the dubious pleasure of running into Conrad Verner again. In fact, he’s been there throughout the series. On the Citadel as a fan, on Illium as a fake Spectre and... Continue Reading →