This is a UX design presentation that I held at our internal DevDays at Sharkmob this year. It is something I’ve been thinking about lately, so this is not a fully formed theory, it’s more of a hypothesis. This is… Continue Reading →
I’ve been playing The Witcher 3 in parallel with Assassin’s Creed Odyssey for a little while and while they’re basically the same game – roam around the world, do missions, progress your character, some of the differences are striking, especially… Continue Reading →
It is cold and miserable outside. I’m hopelessly longing for a brighter day, warmth, spring and maybe even summer. This is why I’m replaying Assassin’s Creed: Odyssey. It’s set in Greece and it is mindblowingly beautiful. What attracts me most… Continue Reading →
This post contains spoilers for Assassin’s Creed: Valhalla. I’m having some issues with Eivor in Assassin’s Creed: Valhalla. More specifically, I’m having issues with the game taking away my perceived control of Eivor in situations where I feel the game… Continue Reading →
First off, I had a really hard time naming this blog post. What the heck does one name something that is so amorphous as the tone of voice in a game wobbling all over the place? Secondly, a lot of… Continue Reading →
This post can possibly contain spoilers. Be warned. When completing the arc in Cent, Valhalla offers a rare and quiet moment to talk to Basim. Basim turns out to be human, after all, but that’s not really… Continue Reading →
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