This is a UX design presentation that I held at our internal DevDays at Sharkmob this year. It is something I’ve been thinking about lately, so this is not a fully formed theory, it’s more of a hypothesis. This is about setting expectations and primarily it is about WHO sets the expectations for me. Is... Continue Reading →
Witcher vs Assassin
I’ve been playing The Witcher 3 in parallel with Assassin’s Creed Odyssey for a little while and while they’re basically the same game - roam around the world, do missions, progress your character, some of the differences are striking, especially considering all the awards that The Witcher 3 has won. My feeling is that sometimes... Continue Reading →
One of Those Moments – The Water
It is cold and miserable outside. I’m hopelessly longing for a brighter day, warmth, spring and maybe even summer. This is why I’m replaying Assassin’s Creed: Odyssey. It’s set in Greece and it is mindblowingly beautiful. What attracts me most is the water, and not just the water on the shores, but the water at... Continue Reading →
The Trouble With Eivor
This post contains spoilers for Assassin’s Creed: Valhalla. I’m having some issues with Eivor in Assassin’s Creed: Valhalla. More specifically, I’m having issues with the game taking away my perceived control of Eivor in situations where I feel the game could have left it up to me as a player how to react. Eivor makes... Continue Reading →
AC: Valhalla’s Ambivalent Message
First off, I had a really hard time naming this blog post. What the heck does one name something that is so amorphous as the tone of voice in a game wobbling all over the place? Secondly, a lot of the stuff I talk about in this post is based on feelings and much if... Continue Reading →
One of those moments – Basim opens up
This post can possibly contain spoilers. Be warned. When completing the arc in Cent, Valhalla offers a rare and quiet moment to talk to Basim. Basim turns out to be human, after all, but that's not really what gets me in this interaction. It's Eivor. Eivor shares a couple of things with... Continue Reading →