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Speldesign

Tales from the Trenches – Troubled Times

On occasion you will end up on projects that are nothing but trouble. What I mean by that is. That you’ll get to solve problem after problem after problem, and none of them will be easy to deal with. Some… Continue Reading →

Tales from the Trenches – Digging It

I’m trying to get through Jesse Schell’s book “The Art of Game Design”. One of the points he’s making is that if you have a good basis for your game, a solid fundamental mechanic, you will also have a good… Continue Reading →

Triple-A Games Are Not Art

So you might think that this statement is very definitive and absolute and you would be kind of right. You might also wonder if I’m actually serious, because damn, look at all those lovely games out there, with their graphics… Continue Reading →

The Ubiquitous “He”

I’m reading books about game design and game development at the moment. The reason I’m reading is because I actually want to read all those books I bought way back in order to see if they’re any good, really. One… Continue Reading →

Flimsy Excuses

Not too long ago a book about adventures was written here in Sweden, and there’s a quote in that book that I believe encapsulates how women and other marginalized groups are often viewed when it comes to games. It states… Continue Reading →

I See You

This post is more about putting thoughts on paper than a finished hypothesis. It has to do with the (potential) conflict between identification with the avatar and the limited selection of said avatars, primarily because most of them are written… Continue Reading →

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