GGC13 – Safe by Design

The fourth talk was Will Bonner from Yeti, who it turns out loves Renegade Ops, who talked about how to make online spaces safe to visit and free from harassment. Will Bonner - Safe by Design Sharing game experiences can improve or detract from our enjoyment of games. Talk started at GDC when listening to... Continue Reading →

GGC13 – Diversity Means Dollars

The second talk of the day was a lot more interesting to me, because it touched on subjects that I myself find very interesting and that I feel that I still have things to learn about. Tom Abernathy is from Microsoft Studios and his talk was about diversity in games based on the fact that... Continue Reading →

GGC13 – Girls Just Want to Have Fun

Gotland Game Conference anno 2013 started with a number of presentations for us in the jury - we are to sit in judgement over these games and give the students feedback, so Monday was pretty much spent listening to presentations and playing games until we dropped. Tuesday was the first "real" day of the conference,... Continue Reading →

Okritisk konsumtion

Den tankegång jag tänker utveckla i den här bloggposten är en teori, men knappast en vetenskaplig sådan, snarare är det en samling iakttagelser som jag har haft anledning att fundera över på senare tid. Det här är vad jag diskuterar - på något plan tror jag att bilden av spelaren leder oss till okritisk konsumtion.... Continue Reading →

A lousy excuse

A while back there was an argument on the internet. Yes I know. It should have stayed there, right? This time, however, it had to do with something I as a gamer have had to struggle with a long time. And, by the way, as a game developer. It is that confounded, over used and... Continue Reading →

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